1. All rules that normally apply at the Paintball Zone will be
in effect for this game:
- No fighting, or contact with intent to harm results in field
ejection and possible arrest.
- Masks will be worn at all times on the field, or in the chrono area.
- Guns may only be fired on the field, or in the chrono area, even if
repairs are needed.
- Guns will be set to fire at no more than 285 feet per second.
- Barrels will be blocked at all times off the field, except when in
the chrono area.
- A player may not shoot another player from closer than 20 feet without
providing the opportunity to surrender, by saying Safety.
- Overshooting will result in removal from prize drawings or game expulsion,
depending on the severity of the incident.
- Every player must have a Paintball Zone insurance waiver signed and
on-file.
You can download the waiver at: www.thepaintballzone.com/pbzwaiver.pdf
Print the form, fill it out in ink, and bring it to the game to speed your
registration.
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- 2. You may pre-register for this game by sending your name and
the names of any others that will accompany you to the game, the name of
your team (if you have one) and your email address to teamct@pacbell.net.
This is only for us to get a player count. You will still need to register
and pay at the game. By pre-registering, you and the others whose names
you provide, will get a second opportunity to win a prize during the post-game
drawings.
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- 3. Registration will occur from 8:30 to 9:30 a.m. At 9:30 a.m. sharp, there will be an early drawing for
prizes, including a brand new Delta 68 paintball pistol. Anyone not registered
by the 9:30 a.m. cutoff will not be eligible for this early drawing.
After the drawing there will be a Safety Speech, followed by explanations
of the game storyline and the game rules. We will then put together the
two main pirate teams, and the Rum Runners team. After that, we will try
to give everyone about a half hour to chrono and finish preparing for the
game. We are going to try to start the game at 10:30 a.m., and end at
4:00 p.m. After the game, we will announce the point totals and declare
a winning team, and then have another round of prize drawings.
4. This is an event paint only scenario game. There
are two grades of paint available for just $40 and $55. Anyone found to
be shooting anything other than event paint will be expelled from the game
without entry fee refund.
5. The only allowable source for compressed air and CO2 will be
the Paintball Zone. Personal air fill systems are not allowed. All bottles
must meet DOT requirements.
6. Only standard 68 caliber paintball guns and paintball grenades
will be allowed at this event. Any other devices must be approved by Team
CT in advance of their use.
7. A player is eliminated (tagged, shot, hit, whatever)
when told so by a game judge, or when the player indicates his own elimination.
The game judges decision on elimination is final. A player indicates
his own elimination by any of the following: calling out hit,
dead or out, accepting an offer of surrender, raising
a hand, both hands or a marker above the head, placing a barrel plug or
condom on the marker, or walking off the field.
8. Players may also be eliminated by a barrel tag.
To lower the risk of injury, a barrel tag is defined as getting close enough
to an opponent by stealth, or by trickery, that you can touch the opponent
with your hand. The tagged opponent is automatically out. You should not
use the barrel of your gun. Also, you may not run to an opponent to get
a barrel tag. |