INTRODUCTION

GENERAL FIELD RULES AND SAFETY RULES

SCENARIO GAME RULES 1

SCENARIO GAME RULES 2

SCENARIO GAME RULES 3

SCENARIO GAME RULES 4

Liberate San Managua II:
{ the Cigar Wars }

SCENARIO GAME RULES I

 

1. Only field paint is allowed at this event. Anyone caught using any other paint during the game will be asked to leave the event without reimbursement of playing fees.
2. This game is a one-day event - one long game - with play scheduled to start at 11 am and finish at 6 pm. The team with the most points at the end of the day is declared the victor. Points are acquired by accomplishing missions that are provided during the day by the event coordinators. The two teams are the San Managuan peasants, and the Mercenaries. There will also be several unaffiliated, rogue players on the field. Each team will have an unarmed general who is protected inside of a field tent with mesh walls. The generals are essentially non-players; their function is to receive mission information, determine courses of action to acheive the missions, and direct the actions of the team players to acheive the missions and accumulate points.
3. When a player is eliminated, he/she must leave the field, but may return during any reentry window, even a current reentry window. Reentry windows are 5 minutes long, and occur 20 minutes apart; that is, from :00 to :05, :20 to :25, and :40 to :45 after each hour. Players may only reenter at one of the two reinsertion points, and only when authorized by the referee at the insertion point.
4. When reinserting the player must walk, with gun raised and barrel plug in, from the insertion point to one of the designated base camps. After touching the base camp, the player may remove the barrel plug and resume play. At that time, the player should check with the general to see if he is needed for a mission.
5. A player is eliminated when hit anywhere on the body or equipment and marked with paint, any time a player declares aloud "I'm Hit" or "I'm Shot", and anytime a player leaves the field of play for whatever reason. Also, you are eliminated any time a referee says that you are.
6. A player may also be eliminated by "barrel tag", although touching with the gun barrel is not required. Any time one player gets close enough to another to touch him, the touched player is eliminated immediately.
7. The Safety Rule will not be strictly adhered to at this event. It is recommended for safety, and out of courtesy to the other players, that when you are within 20 feet of an opponent you offer a safety. This is especially recommended when your opponent is a very young player. By saying "Safety" you are offering the opponent a chance to surrender without being shot. The opponent is not required to accept the safety.
8. When eliminated a player must put in a barrel plug or barrel condom, and walk off the field with his/her gun pointed up. An eliminated player may not talk, other than to declare that he or she is eliminated, so they are not shot again while walking out.

INTRODUCTION

GENERAL FIELD RULES AND SAFETY RULES

SCENARIO GAME RULES 1

SCENARIO GAME RULES 2

SCENARIO GAME RULES 3

SCENARIO GAME RULES 4

 

If you would like to role-play one of the 6 special characters at this event,

email us as early as possible at;

TeamCTPacbell.net

You can also contact our team captain, Dewayne Roy,
in the paintball department of one of our sponsors:

Crescent Work and Outdoor
801 Eighth Street
Modesto, CA 95354
209-529-3490