INTRODUCTION

GENERAL FIELD RULES AND SAFETY RULES

SCENARIO GAME RULES 1

SCENARIO GAME RULES 2

SCENARIO GAME RULES 3

SCENARIO GAME RULES 4

Liberate San Managua II:
{ the Cigar Wars }

GENERAL FIELD RULES AND SAFETY RULES

 

1. All of the rules that normally apply at the Paintball Zone, whether or not specifically stated here, will still apply.
2. Absolutely no fighting will be tolerated. Any bodily injury inflicted by one person upon another person (except injuries caused by paintballs), will immediately result in a phone call to the police and charges placed against the assailant.
3. Cursing, or foul language of any type, will not be tolerated. Players acting in an unsportsmanlike manner will be removed from the field and reprimanded. If this action continues, they will be asked to leave the event.
4. No alcohol or drug use will be permitted during the event. Anyone found using alcohol or drugs at the event will be forced to leave the premises. Anyone under the influence of alcohol or drugs will not be allowed on the field.
5. No paintball gun may be fired, and every gun must have a barrel plug in or a barrel condom on, when outside the boundaries of the playing field
6. Goggles must be worn at all times in all designated "goggles on" areas (generally including the field of play, and the chronograph area). Any player violating this rule will be warned, and after repeated violations will be removed from the event.
7. 280 feet per second will be the maximum muzzle velocity allowed for all .68 caliber paintball guns. All guns are subject to chronographing by the staff at any time on the field or off the field. Any guns found to be shooting over 280 feet per second on the field are subject to elimination, and may be asked to leave the event after repeated offenses.
8. Airsoft guns are not allowed. Homemade or commercial bazookas, grenade launchers, and the like, must be approved before use by the event coordinators. No such device may be directed at personnel, only bunkers, towers and buildings.
9. There are several hazardous areas on the field of play. Be careful not to hit your head when climbing the stairs in the tower. Be aware that slipping can occur (from paintball fill) when inside any of the trailers, or inside the tower. The trailers and tower are also sources of tripping hazards. Be especially aware of holes in the trailer floors. Other tripping hazards include roots, rocks and vines. Some structures may have exposed nails, screws or other sharp objects. If you find any, inform the staff so they can be removed. There may also be poison oak in some areas. Bees can also be a problem at certain times. There are water hazards at the eastern and southern boundaries of the field. Some of the water is deceptively deep, and some water has moss on the surface making it appear to be solid ground. We recommend that you stay out of the water. Players are absolutely not allowed to climb in trees or on any of the structures, except the stairs inside the tower.
10. Every player or on-field spectator shall sign two waivers, one must be turned in to the Paintball Zone staff, and one must be turned into the Team CT, before you are allowed to play. Minors must have the waiver signed by their parent or guardian. There will be no medical staff on site. Anyone that makes the decision to play at this event, does so at their own risk.
11. CO2 and compressed air may only be supplied by the Paintball Zone fill stations. All bottles must comply with Dept. of Transportation requirements, and must have up-to-date certification markings for hydrostatic testing.

INTRODUCTION

GENERAL FIELD RULES AND SAFETY RULES

SCENARIO GAME RULES 1

SCENARIO GAME RULES 2

SCENARIO GAME RULES 3

SCENARIO GAME RULES 4

 

If you would like to role-play one of the 6 special characters at this event,

email us as early as possible at;

TeamCTPacbell.net

You can also contact our team captain, Dewayne Roy,
in the paintball department of one of our sponsors:

Crescent Work and Outdoor
801 Eighth Street
Modesto, CA 95354
209-529-3490